O Melhor Single estratégia a utilizar para The First Berserker: Khazan



General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Isso não foi reflexo único dos aumentos das minhas habilidades ou dos melhores equipamentos do protagonista, mas sim do game realmente deter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Quem gosta do um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto o fato de que nãeste há um Enorme mapa interconectado para explorar.

Enquanto o personagem parece aceitar The First Berserker: Khazan seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo o meio ideal de modo a cumprir seus próprios objetivos.

Enquanto é normal qual jogos do visual soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou 1 bom tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Enquanto enfrenta um mundo cheio de criaturas perigosas, ele deve resgatar a honra de que perdeu, exatamente de que isso signifique combater este próprio exfoircito de que outrora este respeitava.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

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